Atobi / 2024

Redesigned educational platform that increased app's adoption by 7%

Atobi / 2024

Redesigned educational platform that increased app's adoption by 7%

Atobi / 2024

Redesigned educational platform that increased app's adoption by 7%

My Role

Product / UX designer

Platform

Mobile App

Industry

EdTech, Retailing

Atobi's goal is to revolutionize educational store staff experience, making it anything but dull, all while providing tangible benefits to the retailers themselves.

Actions are one of the core features that provide engaging store staff experience.

By integrating Actions into the content (both educational and operational), multi-brand retailers can make it more interactive and request store staff to perform various tasks in different ways, such as testing their knowledge with a quiz, sharing an image, completing a poll, or leaving ratings.

My Role

Product / UX designer

Platform

Mobile App

Industry

EdTech, Retailing

Atobi's goal is to revolutionize educational store staff experience, making it anything but dull, all while providing tangible benefits to the retailers themselves.

Actions are one of the core features that provide engaging store staff experience.

By integrating Actions into the content (both educational and operational), multi-brand retailers can make it more interactive and request store staff to perform various tasks in different ways, such as testing their knowledge with a quiz, sharing an image, completing a poll, or leaving ratings.

My Role

Product / UX designer

Platform

Mobile App

Industry

EdTech, Retailing

Atobi's goal is to revolutionize educational store staff experience, making it anything but dull, all while providing tangible benefits to the retailers themselves.

Actions are one of the core features that provide engaging store staff experience.

By integrating Actions into the content (both educational and operational), multi-brand retailers can make it more interactive and request store staff to perform various tasks in different ways, such as testing their knowledge with a quiz, sharing an image, completing a poll, or leaving ratings.

Goal

Increase app's adoption by making articles engaging for the store staff, replace old learning module (Missions) and improve average response rate.

Increase app's adoption by making articles engaging for the store staff, replace old learning module (Missions) and improve average response rate.

Increase app's adoption by making articles engaging for the store staff, replace old learning module (Missions) and improve average response rate.

Results

Increased app adoption by 7% and response rate by 387%.

Increased app adoption by 7% and response rate by 387%.

Increased app adoption by 7% and response rate by 387%.

Actions completely replaced Missions (old learning module), resulting in a 387% increase in response rate compared to old learning module.

By engaging in Actions, store staff generated more data and insights for the content creators. This allows them to better analyze the quality of their content and gives the overview of store staff performance.

Here is how I designed it:

Here is how I designed it:

Here is how I designed it:

Research

Before the redesign, users passed trainings and read educational articles separately.

Based on the analytics it resulted in low engagement in both - trainings and articles. So, my focus was on improving it.

UI Audit

I started with a UI audit of Missions (existing training module). Then, I gathered feedback from the customer success team and users, singling out their key pain points:

Missions are limited to 3 types of questions

Confusing navigation

Inconsistent CTA placement and naming conventions

Confusing system messages (e.g. user wasn't informed that they finished mission)

Competitive analysis

I conducted competitive analysis of the direct and indirect competitors of the app. My key findings can be summed up in the following:

Types of questions were limited to 2-3

Most of them incorporated a form of user encouragement (badges, cheering messages in the middle of training, etc.).

All of them showed user's results after finishing the training and informed about progress during it

Define

I believe that merging articles and trainings for the store staff, will increase their engagement and ensure uninterrupted educational experience.

This will result in increased adoption and response rate to the trainings.

I believe that merging articles and trainings for the store staff, will increase their engagement and ensure uninterrupted educational experience.

This will result in increased adoption and response rate to the trainings.

I believe that merging articles and trainings for the store staff, will increase their engagement and ensure uninterrupted educational experience.

This will result in increased adoption and response rate to the trainings.

Ideation

I was experimenting with different ways of incorporating actions into article. The challenge was to keep the existing structure of the article, but at the same time give user an immersive experience when completing the actions.

Then, I brainstormed on the action UI itself. The key information repeating across all actions was: assignee name, deadline, actions text and CTA. I also wanted to ensure that the layout is scalable and can be re-used for several types of actions as we planned to introduce at least 7 of those.

Challenge

During the discovery phase, I also researched the specifics of store staff trainings and their work in general. And I faced one major challenge.

Most of store staff training during the work was done on the go in between short breaks from interacting with customers.

Most of store staff training during the work was done on the go in between short breaks from interacting with customers.

Most of store staff training during the work was done on the go in between short breaks from interacting with customers.

This influenced their attention span and with the new approach we were introducing (actions in the article) they could easily lose overview of them.

That’s how I came up with “Action Mode”. It provides overview of all actions: user’s progress, score and much more.

Results

Overall experience of Atobi became more interactive. App’s adoption increased at least by 7% percent and average response rate is 387% higher compared to the old training system.

Moreover, content creators have gone even more creative, and started using Actions not only as educational tool, but to make operational documents more engaging.

For example, now instead of filling out lots of paper work store staff can easily fill out store checklist sent by their manager (operational document with daily tasks for store staff) in their phone. And possibilities are endless!

Let's build something beautiful together?

© 2024

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Let's build something beautiful together?

© 2024

Copy Email

Let's build something beautiful together?

Copy Email

© 2024

Let's build something beautiful together?

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© 2024